Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also unable to be built: [Link Removed]
Error message:
Error C1083 Cannot open include file: 'Interfaces/IAutomationWorkerModule.h': No such file or directory BuildPatchTool D:\matthew.clark_Main_Stream\Engine\Source\Programs\BuildPatchTool\Private\ToolModes\AutomationMode.cpp 12
Regression?: Yes
This did not occur in 4.17.2
This does occur in 4.18
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51925 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.18.1 |
Fix Commit | 3733381 |
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Created | Nov 2, 2017 |
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Resolved | Nov 2, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |