This is a trending Mac/Metal crash coming out of 4.18. Users have not provided any descriptions of their actions when the crash occurred.
Callstack from Log
[2017.10.30-21.59.52:157][767]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) [2017.10.30-21.59.52:179][767]LogMaterial: Missing cached shader map for material Material_0, compiling. [2017.10.30-21.59.52:422][767]LogContentBrowser: Verbose: The majority of assets in the view are of type: FileMediaSource [2017.10.30-22.00.00:361][313]LogMediaUtils: Error: Cannot play file://../../../../../../dev/Documents/Unreal Projects/***/***/Content/Movies/a246266b-4ab8-41f6-a273-8beac8a0c875.uasset, because none of the enabled media player plug-ins support it: [2017.10.30-22.00.00:361][313]LogMediaUtils: | AndroidMedia (only available on Android, but not on Mac) [2017.10.30-22.00.00:361][313]LogMediaUtils: | AvfMedia (URI scheme or file extension not supported) [2017.10.30-22.00.00:362][313]LogMediaUtils: | ImgMedia (URI scheme or file extension not supported) [2017.10.30-22.00.00:362][313]LogMediaUtils: | WmfMedia (only available on Windows, but not on Mac) [2017.10.30-22.00.21:654][449]LogMac: === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x278 [2017.10.30-22.00.21:654][449]LogMac: 0x40ff3233 AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture(unsigned char, unsigned char, bool&) [UnknownFile]) 0x40ff2f65 AppleIntelHD5000GraphicsMTLDriver!SamplerStage::writeSamplerState() [UnknownFile]) 0x40fe675a AppleIntelHD5000GraphicsMTLDriver!IGRenderStateSamplers::writeIf() [UnknownFile]) 0x40fdf2af AppleIntelHD5000GraphicsMTLDriver!IGAccelRenderCommandEncoder::programPipeline(sPrimitiveData const&) [UnknownFile]) 0x40fe102a AppleIntelHD5000GraphicsMTLDriver!IGAccelRenderCommandEncoder::drawIndexedPrimitives(unsigned long, unsigned int, unsigned long, MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, unsigned int) [UnknownFile]) 0x40fce66b AppleIntelHD5000GraphicsMTLDriver!-[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:] [UnknownFile]) 0x30a50c40 UE4Editor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive(id<MTLBuffer>, unsigned int, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [UnknownFile]) 0x30a34a21 UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP() [UnknownFile]) 0x0fe16371 UE4Editor-Engine.dylib!DrawIndexedPrimitiveUP(FRHICommandList&, unsigned int, unsigned int, unsigned int, unsigned int, void const*, unsigned int, void const*, unsigned int) [UnknownFile]) 0x0fe15152 UE4Editor-Engine.dylib!FBatchedElements::Draw(FRHICommandList&, FDrawingPolicyRenderState const&, ERHIFeatureLevel::Type, bool, FSceneView const&, bool, float, TRefCountPtr<FRHITexture2D>, EBlendModeFilter::Type) const [UnknownFile]) 0x11279599 UE4Editor-Engine.dylib!TEnqueueUniqueRenderCommandType<FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::BatchedDrawCommandName, FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::$_10>::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [UnknownFile]) 0x1127995a UE4Editor-Engine.dylib!TGraphTask<TEnqueueUniqueRenderCommandType<FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::BatchedDrawCommandName, FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::$_10> >::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) [UnknownFile]) 0x0cfe233c UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [UnknownFile]) 0x0cfe13e8 UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit(int) [UnknownFile]) 0x0cfdd4ce UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [UnknownFile]) 0x0e5c62a1 UE4Editor-RenderCore.dylib!RenderingThreadMain(FEvent*) [UnknownFile]) 0x0e5dad17 UE4Editor-RenderCore.dylib!FRenderingThread::Run() [UnknownFile]) 0x0d05669e UE4Editor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile]) 0x0d0013e7 UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile]) 0x9f8be93b libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x9f8be887 libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x9f8be08d libsystem_pthread.dylib!thread_start() [UnknownFile])
Result: Crash
SEGV_MAPERR at 0x278 AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture() AppleIntelHD5000GraphicsMTLDriver!SamplerStage::writeSamplerState() AppleIntelHD5000GraphicsMTLDriver!IGRenderStateSamplers::writeIf() AppleIntelHD5000GraphicsMTLDriver!IGAccelRenderCommandEncoder::programPipeline() AppleIntelHD5000GraphicsMTLDriver!IGAccelRenderCommandEncoder::drawIndexedPrimitives() AppleIntelHD5000GraphicsMTLDriver!<Unknown> UE4Editor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive() UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP() UE4Editor-Engine.dylib!DrawIndexedPrimitiveUP() UE4Editor-Engine.dylib!FBatchedElements::Draw() UE4Editor-Engine.dylib!TEnqueueUniqueRenderCommandType<FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::BatchedDrawCommandName, FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::$_10>::DoTask() UE4Editor-Engine.dylib!TGraphTask<TEnqueueUniqueRenderCommandType<FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::BatchedDrawCommandName, FCanvasBatchedElementRenderItem::Render_GameThread(FCanvas const*)::$_10> >::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Target Fix | 4.18.2 |
Fix Commit | 3770517 |
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Main Commit | 3809764 |
Created | Nov 2, 2017 |
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Resolved | Nov 22, 2017 |
Updated | Sep 16, 2019 |