At the moment, UI scale is calculated on Linux from physical monitor dimensions (obtained ultimately from EDID) and not system scale. The granularity is 0.25, so scale can be 0.25, 0.5, 0.75, 1, 1.25, 1.5, etc. This results in some monitors (in about 107-108 DPI range) to fall into 1.25 scale, which creates too large windows.
Proposed fix is to make the scale more coarse and have scales 0.5, 1, 1.5, 2, etc.
1. Run on a monitor that has 108 or so physical DPI (grep DPI /var/log/Xorg.0.log to find one)
2. Notice too large windows
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Linux |
---|---|
Affects Versions | 4.18 |
Target Fix | 4.18.2 |
Fix Commit | 3776509 |
---|
Created | Nov 7, 2017 |
---|---|
Resolved | Nov 28, 2017 |
Updated | Apr 27, 2018 |
4447 - klorberg |