Assigning a soft reference in a blueprint and attempting to resolve it as an object/class while nativization is enabled causes the packaging process to fail. A sample project was provided by the user showing the issue, the issue was also reproduced in a fresh project. (users sample project attached for reference.)
(Sample project provided)
Result: The packaging will fail to complete.
Expected: The packaging process should complete successfully
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.2, 4.18, 4.19 |
Target Fix | 4.19 |
Created | Nov 9, 2017 |
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Resolved | Nov 15, 2017 |
Updated | Apr 27, 2018 |