This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project.
User Descriptions
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 1523] Failed to load special material '' UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1523] UE4Editor_Engine!UEngine::InitializeObjectReferences() [unrealengine.cpp:1631] UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() [editorengine.cpp:793] UE4Editor_Engine!UEngine::Init() [unrealengine.cpp:924] UE4Editor_UnrealEd!UEditorEngine::InitEditor() [editorengine.cpp:559] UE4Editor_UnrealEd!UEditorEngine::Init() [editorengine.cpp:847] UE4Editor_UnrealEd!UUnrealEdEngine::Init() [unrealedengine.cpp:75] UE4Editor!FEngineLoop::Init() [launchengineloop.cpp:2588] UE4Editor_UnrealEd!EditorInit() [unrealedglobals.cpp:76] UE4Editor!GuardedMain() [launch.cpp:150] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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1 |
Created | Nov 10, 2017 |
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Resolved | Mar 8, 2019 |
Updated | Feb 7, 2020 |
4214 - projectgheist |