This bug removes foliage from a level when the Component Blueprint is compiled.
Switching the Foliage type asset to another component will cause the issue to stop occurring.
The Component Blueprint does not need anything added/changed. Clicking compile will cause the bug to occur.
Present in 4.17.2 CL 3658906, 4.18 CL 3709383 and 4.19 Main
Result: Foliage in level will disappear in the editor window, the Foliage meshes will still appear in Play mode
Expected: Foliage will not be affected upon compiling the Blueprint
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.17.2, 4.18, 4.19 |
Target Fix | 4.19 |
Created | Nov 10, 2017 |
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Resolved | Jan 16, 2018 |
Updated | May 4, 2018 |