World-locked stereo layers don't seem to be in the correct place when viewed in SteamVR.
In 4.16, if you Subtracted the difference of VR origin location and world origin location and offset the position of the Stereo Layer by that much it would line up correctly:
[Link Removed]
In 4.17 and subsequent, even that doesn't seem to line it up exactly correctly in all cases.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52353 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.19 |
Created | Nov 14, 2017 |
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Resolved | Nov 22, 2017 |
Updated | Sep 13, 2019 |