Description

Adding a variable of Post Process Settings structure to a blueprint causes the editor to crash when the blueprint is compiled.

Regression:
Yes - Editor did not crash on compile in 4.17.2 (CL 3658906)

Steps to Reproduce
  1. Open UE4 Editor (Any project)
  2. Add blueprint based on actor (ActorBP)
  3. Add variable based on Post Process Settings
  4. Place get node of the variable in the event graph
  5. Compile blueprint

Result:
Editor crashes immediately on compile

Expected:
Post Process Settings node can be used in blueprints

Callstack
LoginId:7156c35640f86204e61b8383f45dee17
EpicAccountId:c807849e05a0413d99e379f2802cae9c

Assertion failed: BaseOffset != NULL [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Editor\PropertyEditor\Private\Presentation\PropertyEditor\PropertyEditor.cpp] [Line: 630]

UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\propertyeditor\private\presentation\propertyeditor\propertyeditor.cpp:632]
UE4Editor_PropertyEditor!SEditConditionWidget::OnGetEditConditionCheckState() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\propertyeditor\private\propertyeditorhelpers.cpp:373]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,SEditConditionWidget,0,enum ECheckBoxState __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TAttribute<enum ECheckBoxState>::Get() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!SCheckBox::OnGetCheckImage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:244]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SCheckBox,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!SImage::ComputeDesiredSize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\widgets\images\simage.cpp:45]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:519]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:502]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1343]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1352]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1391]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1433]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1190]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1777]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1595]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3378]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.18
Target Fix4.19
Fix Commit3819322
Main Commit3856245
Release Commit3819466
CreatedNov 14, 2017
ResolvedJan 2, 2018
UpdatedApr 27, 2018
View Jira Issue