When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well but it did not break the array and functioned as intended. Attached is a sample project where it is already broken but repro has to be from scratch.
Results: The string array adds an empty value to [0] and displays [1]. The array elements aren't the same as what you see when you mouse over the string array
Expected: The string array displays the reorganized values
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
Head over to the existing Questions & Answers thread and let us know what's up.