When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected.
Workaround:
Using a Seed Random Stream or Set Random Stream Seed (after EventBeginPlay in the blueprint) will
Result:
The printed values are the same after changing the initial seed value of the Random Stream node
Expected:
1) Different initial seeds provide different stream results
or
2) Initial Seed should not be visible in editor if it's not meant to affect the Stream
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16.3, 4.17.2, 4.18 |
Target Fix | 4.24 |
Created | Nov 16, 2017 |
---|---|
Resolved | Sep 26, 2019 |
Updated | Dec 14, 2019 |
4242 - projectgheist |