Any global tabs summoned while a blueprint breakpoint is triggered will have its movement constrained to the level viewport.
RESULT
the tab will be constrained to the level viewport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52586 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19 |
Created | Nov 20, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |