Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library.
RESULT
Ensure.
Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 206]
Array has changed during ranged-for iteration!
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\framework\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:316]
UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:447]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\framework\engine\source\editor\unrealed\private\editorengine.cpp:1591]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\framework\engine\source\editor\unrealed\private\unrealedengine.cpp:401]
UE4Editor.exe!FEngineLoop::Tick() [d:\framework\engine\source\runtime\launch\private\launchengineloop.cpp:3301]
UE4Editor.exe!GuardedMain() [d:\framework\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!UnknownFunction []
ntdll.dll!UnknownFunction []
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Nov 20, 2017 |
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Resolved | Dec 12, 2017 |
Updated | Apr 27, 2018 |