Ensure occurs when the user exits PIE after debugging a blueprint and stepping into a blueprint function library.
RESULT
Ensure.
Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 206]
Array has changed during ranged-for iteration!
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\framework\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:316]
UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\framework\engine\source\runtime\core\private\misc\assertionmacros.cpp:447]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\framework\engine\source\editor\unrealed\private\editorengine.cpp:1591]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\framework\engine\source\editor\unrealed\private\unrealedengine.cpp:401]
UE4Editor.exe!FEngineLoop::Tick() [d:\framework\engine\source\runtime\launch\private\launchengineloop.cpp:3301]
UE4Editor.exe!GuardedMain() [d:\framework\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor.exe!GuardedMainWrapper() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor.exe!WinMain() [d:\framework\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32.dll!UnknownFunction []
ntdll.dll!UnknownFunction []
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
How to capture a screen Use CineCameraComponent without SceneComponent2d
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52590 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Nov 20, 2017 |
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Resolved | Dec 12, 2017 |
Updated | Apr 27, 2018 |