Multiple users have reported an issue where their packaged games are freezing after an indeterminate period of time. The reproduction steps and logs of each user are different but the reproduction steps given are for the project provided. The issue in this particular project is caused by the TickGroup being set to TG_PostUpdateWork on one of the actors. If this is not set, the issue does not occur.
Project: [Link Removed]
Regression?: Not entirely sure. Unable to reproduce without projects provided by users but they report that this did not start occurring until 4.17
Head over to the existing Questions & Answers thread and let us know what's up.
17 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.17, 4.18 |
Target Fix | 4.19 |
Created | Nov 21, 2017 |
---|---|
Resolved | Dec 4, 2017 |
Updated | Apr 27, 2018 |