Description

This is only happen on Android, no problem on IOS

Steps to Reproduce
  • New a default level and put postprocess volume and unbounded
  • Set DOF method GaussianDOF and Enable High Quality Gaussian DOF on Mobile
  • In blueprint execute console command r.mobile.tonemapperfilm 1 at begin play
  • Enable ES3.1 feature in Android packaging setting
  • Run the map on Android, see the screen is black
  • Disable DOF by using r.depthoffieldquality 0 in Device Output Log, the image is back
  • You can set some custom command to toggle High quality GulssianDOF on mobile to make sure it's exact the thing causing the issue

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52683 in the post.

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.16.3
CreatedNov 23, 2017
ResolvedMay 30, 2019
UpdatedSep 16, 2019
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