In the Call Stack tab, input events are not listed by their friendly names. Instead they have long names such as InpActEvt_One_K2Node_InputKeyEvent_2.
This is different from Actor Events that simply print out the friendly names seen on the Event Nodes.
RESULT
The Call Stack will read a long, unfriendly name for the the Input event (InpActEvt_One_K2Node_InputKeyEvent_2).
EXPECTED
A friendly name similar to the ones for Actor Events.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52719 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Nov 27, 2017 |
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Resolved | Nov 28, 2017 |
Updated | Apr 27, 2018 |