Description

UActorComponent::RegisterComponentWithWorld() does not have a check for bAutoRegister near the end of the function, where it registers the component's children if it was created by the Construction Script. This can cause children that have bAutoRegister set to false to be registered when they are not meant to be.

Regression?: No

Steps to Reproduce

None - Source code issue

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Fixed
ComponentUE - Gameplay - Components
Affects Versions4.164.174.184.19
Target Fix4.20
Fix Commit3955091
Main Commit3967553
Release Commit4095966
CreatedNov 30, 2017
ResolvedMar 20, 2018
UpdatedJun 23, 2018