On a skeletal mesh, there is a setting under the Asset Details for "Enable Per Poly Collision". This check box can be checked, but the setting is not kept when the skeletal mesh is added to the level.
Found in 4.18.1 3754814
Reproduced in 4.17.2 3658906 and 4.19 3774039
Expectation: If you set this setting on the mesh itself, it will stay enabled when added to the level.
Actual: Setting is not kept when adding asset to level.
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | OLD - Anim |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Created | Nov 30, 2017 |
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Resolved | Apr 17, 2018 |
Updated | Apr 27, 2018 |