This is a common crash in 4.18 and 4.18.1. The callstack shares similarities to [Link Removed], although that has been confirmed fixed in 4.18.
Included in the same crashGroup are also a few Ensures with the same callstack as the crash.
Ensure condition failed: !RigidActor->userData || !FPhysxUserData::IsGarbage(RigidActor->userData) [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysScene.cpp] [Line: 1279]
User Descriptions
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() [physscene.cpp:1271] UE4Editor_Engine!FPhysScene::EndFrame() [physscene.cpp:1596] UE4Editor_Engine!FEndPhysicsTickFunction::ExecuteTick() [physlevel.cpp:209] UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:273] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [taskgraph.cpp:1330] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:542] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1454] UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:760] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1426] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1659] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3296] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52917 in the post.
6 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Dec 1, 2017 |
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Resolved | Dec 1, 2017 |
Updated | Apr 27, 2018 |