This is a common 4.18 crash that occurs before projects load. All cases experience the "RESET" error.
Possibly just driver issues?
Source Context
188 // Workaround for the fact that in non-monolithic builds the exe gets into a weird state and exception handling fails. 189 // @todo investigate why non-monolithic builds fail to capture the exception when graphics driver crashes. 190 #if !IS_MONOLITHIC 191 ***** FPlatformMisc::RequestExit(true); 192 #endif 193 } 194 }
repro steps currently unknown
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET') UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d3d11util.cpp:192] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:280] UE4Editor_D3D11RHI!SafeCreateTexture2D() [d3d11texture.cpp:443] UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTexture2D>() [d3d11texture.cpp:702] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d3d11texture.cpp:1033] UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [rhicommandlist.cpp:2363] UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [rhicommandlist.h:3810] UE4Editor_Engine!RHICreateTexture2D() [rhicommandlist.h:4614] UE4Editor_Engine!FTexture2DResource::InitRHI() [texture2d.cpp:1262] UE4Editor_RenderCore!FRenderResource::InitResource() [renderresource.cpp:33] UE4Editor_RenderCore!BeginInitResource() [renderresource.cpp:126] UE4Editor_Engine!UTexture::PostLoad() [texture.cpp:308] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [obj.cpp:988] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1588] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1333] UE4Editor_CoreUObject!LoadPackage() [uobjectglobals.cpp:1430] UE4Editor_CoreUObject!ResolveName() [uobjectglobals.cpp:798] UE4Editor_CoreUObject!StaticLoadObjectInternal() [uobjectglobals.cpp:886] UE4Editor_CoreUObject!StaticLoadObject() [uobjectglobals.cpp:953] UE4Editor_Engine!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [constructorhelpers.h:35] UE4Editor_Engine!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [constructorhelpers.h:108] UE4Editor_Engine!UCameraComponent::UCameraComponent() [cameracomponent.cpp:33] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2728] UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [uobjectglobals.cpp:3688] UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [obj.cpp:105] UE4Editor_Engine!ACameraActor::ACameraActor() [cameraactor.cpp:23] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2728] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [uobjectbase.cpp:791] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [uobjectbase.cpp:869] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1870] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52922 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.23 |
Created | Dec 1, 2017 |
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Resolved | May 31, 2019 |
Updated | Feb 10, 2020 |