This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred.
Source Context
376 int32 NumDescendantsChanged = 0; 377 // recursively alter the bIsEditorOnly flag for children and deeper descendants 378 for (USceneComponent* ChildSceneComponent : AttachedChildren) 379 { 380 ***** if (!ChildSceneComponent->bIsEditorOnly) 381 { 382 ChildSceneComponent->Modify(); 383 ChildSceneComponent->bIsEditorOnly = true; 384 ++NumDescendantsChanged; 385 } 386 NumDescendantsChanged += SetDescendantIsEditorOnly(ChildSceneComponent); 387 } 388 389 return NumDescendantsChanged;
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!SetDescendantIsEditorOnly() [scenecomponent.cpp:381] UE4Editor_Engine!UpdateAttachedIsEditorOnly() [scenecomponent.cpp:402] UE4Editor_Engine!USceneComponent::PostEditChangeChainProperty() [scenecomponent.cpp:454] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2380] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:570] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:358] UE4Editor_PropertyEditor!FPropertyHandleBool::SetValue() [propertyhandleimpl.cpp:3577] UE4Editor_PropertyEditor!SPropertyEditorBool::OnCheckStateChanged() [spropertyeditorbool.cpp:79] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:299] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:190] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Gameplay |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Dec 1, 2017 |
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Resolved | Dec 2, 2017 |
Updated | Apr 27, 2018 |