Description

Export fbx currently exports specific properties that match onto existing maya attributes. Some properties don't match directly but they should still be exported as "custom attributes".

Steps to Reproduce
  1. Drag in a point light, add it to sequencer
  2. Animate the "Source Length" property
  3. Export to fbx
  4. Import to maya, look at the point light extra attributes - there should be a Source Length attribute in maya with those keyframes

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Fixed
ComponentUE - Anim - Sequencer
Target Fix4.19
Fix Commit3787676
Main Commit3800998
Release Commit3813083
CreatedDec 4, 2017
ResolvedDec 4, 2017
UpdatedApr 27, 2018
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