There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issue does not appear to be a regression.
Versions Tested: Issue occurs in all versions tested
4.17.2 - CL: 3658906
4.18.1 - CL: 3754814
4.19.0 - CL: 3776583
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
41 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17, 4.18, 4.19 |
Created | Dec 7, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |