Description

Alternatively use BP_ParentClassIsMissingType in QAGame

Steps to Reproduce

1. Make a blueprint A
2 Make a blueprint B, that inherits from A
3. Compile and save both, then shutdown the editor
4. Delete blueprint A
5. Restart the editor and open blueprint B. Attempt to Reparent it via the blueprint editor's File->Reparent Blueprint menu - notice that reparenting does not fix the blueprint

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Fixed
ComponentUE - Gameplay - Blueprint Compiler
Affects Versions4.17
Target Fix4.19
Fix Commit3795660
Main Commit3804136
Release Commit3813083
CreatedDec 8, 2017
ResolvedDec 8, 2017
UpdatedApr 27, 2018
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