Alternatively use BP_ParentClassIsMissingType in QAGame
1. Make a blueprint A
2 Make a blueprint B, that inherits from A
3. Compile and save both, then shutdown the editor
4. Delete blueprint A
5. Restart the editor and open blueprint B. Attempt to Reparent it via the blueprint editor's File->Reparent Blueprint menu - notice that reparenting does not fix the blueprint
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53218 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17 |
Target Fix | 4.19 |
Created | Dec 8, 2017 |
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Resolved | Dec 8, 2017 |
Updated | Apr 27, 2018 |