DESCRIPTION: When using instanced static mesh component in a blueprint that has LODs the normal distances for LODs are not reflected for the instanced static mesh component.
AH Post: https://answers.unrealengine.com/questions/118188/instanced-static-meshes-do-not-lod-properly.html
ATTACHED: Test LOD asset
ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770
FREQUENCY: 3/3
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REPRO STEPS:
Expected: The mesh LODs will LOD at the same distance
RESULTS: As it stands the LODs are not equal for instance static meshes. The screen distance LODs at different distances than the static mesh version where the LOD screen distances are set.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-5327 in the post.
4 |
Component | UE - Graphics Features |
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Created | Nov 11, 2014 |
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Resolved | Jul 10, 2015 |
Updated | Jul 14, 2021 |