Per UDN Licensee:
I have 2 crash repro when enabling DirectX12, both linked to tesselation and still present in 4.18 stock engine and easy to reproduce.
Crash 1
-Start editor with DirectX12
-Create new material and open material editor on it
-Select 'Flat Tesselation' in tesselation settings
-Crash
D3D12 ERROR: ID3D12Device::CreateGraphicsPipelineState: When using tessellation, the primitive topology type must be D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH [ STATE_CREATION ERROR #668: CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH]
D3D12: *BREAK* enabled for the previous message, which was: [ ERROR STATE_CREATION #668: CREATEGRAPHICSPIPELINESTATE_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH ]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53352 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17.2, 4.18 |
Target Fix | 4.23 |
Created | Dec 12, 2017 |
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Resolved | Aug 6, 2019 |
Updated | Aug 6, 2019 |