Can attach actors to each other through the use of sequencer even though actors are in different levels which leads to crashing when saving and changing levels
F3DAttachTrackEditor::IsActorPickable doesn't check if the two actors are in the same level
occurs in Dev-Sequencer
-See attached Dev-SequencerUGS file (Open persistent level < change to Map2 in Content Browser and select save)
Expected: Engine does not crash when actors are attached across levels and user changes between levels in Content Browser. (Saves changes before changing levels)
Result: Crash occurs when actors are attached and user changes between levels in Content Browser. (Saves changes before changing levels)
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Fatal error: [File:D:\Main Workspace\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1929] /Game/Maps/Persistent.Persistent still around trying to load C:/Users/Ridley.Killeen/Desktop/MainUGS/Content/Maps/Map2.umap (Object is not currently rooted) UE4Editor_Core!FDebug::AssertFailed() [d:\main workspace\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:1929] UE4Editor_UnrealEd!UEditorEngine::EditorDestroyWorld() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:2062] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:2414] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:5966] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:5443] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\main workspace\engine\source\editor\unrealed\private\unrealedsrv.cpp:672] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\main workspace\engine\source\editor\unrealed\private\filehelpers.cpp:2232] UE4Editor_AssetTools!FAssetTypeActions_World::OpenAssetEditor() [d:\main workspace\engine\source\developer\assettools\private\assettypeactions\assettypeactions_world.cpp:26] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\main workspace\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:361] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\main workspace\engine\source\developer\assettools\public\assettypeactions_base.h:52] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\main workspace\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:2072] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\main workspace\engine\source\editor\contentbrowser\private\sassetview.cpp:3956] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\main workspace\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\main workspace\engine\source\runtime\slate\public\widgets\views\slistview.h:809] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\main workspace\engine\source\runtime\slate\public\widgets\views\stablerow.h:288] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5867] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5865] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5852] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5828] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1730] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\main workspace\engine\source\runtime\launch\private\launchengineloop.cpp:3240] UE4Editor!GuardedMain() [d:\main workspace\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Callstack from Dev-Sequencer:
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Fatal error: [File:D:\Main Workspace\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1929] /Game/Maps/Map1.Map1 still around trying to load C:/Users/Ridley.Killeen/Desktop/MainUGS/Content/Maps/Map2.umap (Object is not currently rooted) UE4Editor_Core!FDebug::AssertFailed() [d:\main workspace\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:1929] UE4Editor_UnrealEd!UEditorEngine::EditorDestroyWorld() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:2062] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:2414] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:5966] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\main workspace\engine\source\editor\unrealed\private\editorserver.cpp:5443] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\main workspace\engine\source\editor\unrealed\private\unrealedsrv.cpp:672] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\main workspace\engine\source\editor\unrealed\private\filehelpers.cpp:2232] UE4Editor_AssetTools!FAssetTypeActions_World::OpenAssetEditor() [d:\main workspace\engine\source\developer\assettools\private\assettypeactions\assettypeactions_world.cpp:26] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\main workspace\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:361] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\main workspace\engine\source\developer\assettools\public\assettypeactions_base.h:52] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\main workspace\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:2072] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\main workspace\engine\source\editor\contentbrowser\private\sassetview.cpp:3949] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\main workspace\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\main workspace\engine\source\runtime\slate\public\widgets\views\slistview.h:809] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\main workspace\engine\source\runtime\slate\public\widgets\views\stablerow.h:288] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5817] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5815] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5802] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5778] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1730] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\main workspace\engine\source\runtime\launch\private\launchengineloop.cpp:3251] UE4Editor!GuardedMain() [d:\main workspace\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53378 in the post.