Cable Component wildly swings around when the World Origin is shifted. Standard physics object are not effected.
Results: The Cable Component will wildly swing around each time the World Origin is shifted
Expected: For the cable component to not react when the World Origin is shifted
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53560 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.17.2, 4.18.2, 4.19 |
Target Fix | 4.20 |
Created | Dec 18, 2017 |
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Resolved | May 3, 2018 |
Updated | May 31, 2018 |