A variable with an actor reference that is owned by an actor component will lose it's reference if the actor that it is applied to is compiled.
Result: The reference for the actor variable will be lost (will be set to None)
Expected: The reference that was provided would remain the same after compilation
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.18.2 |
Target Fix | 4.19 |
Created | Dec 19, 2017 |
---|---|
Resolved | Jan 2, 2018 |
Updated | Apr 27, 2018 |