Description

It looks like the BuildEditorAndTools script is no longer copying the (pre-existing in perforce) files from //UE4/Dev-Core/Engine/Binaries/Win64/ to the output LocalBuilds directory, which means the UE4Editor executable that is output can not run.

Steps to Reproduce
  1. Run command like the following in Dev-Core:
    •  D:\P4\Dev-Core\Engine\Build\BatchFiles>RunUAT.bat BuildGraph -Script=Engine/Build/Graph/Examples/BuildEditorAndTools.xml -Target="Copy To Staging Directory"
  1. Run the resulting editor executable in
    • LocalBuilds\UE4EditorBinaries\Engine\Binaries\Win64
  1. The following error occurs
    • [Image Removed]
  2. Copying that file from the following location makes that error go away, but UE4Editor still doesn't start.
    • //UE4/Dev-Core/Engine/Binaries/Win64/libfbxsdk.dll

 

 

 

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Won't Fix
CreatedDec 19, 2017
ResolvedDec 20, 2017
UpdatedApr 27, 2018
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