check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h.
This looks like an intentional check, but there is a possibility that the user may mistakenly select it.
1. Create Landscape.
2. Chane on ChangeComponentSize
3. Select ResizeMode "Invalid"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53624 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.18 |
Target Fix | 4.19 |
Created | Dec 21, 2017 |
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Resolved | Jan 10, 2018 |
Updated | Apr 27, 2018 |