-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black
-Can be removed by right click Remove Clothing Data
-Crashes in Main-4.20
-Can't be tested in 4.17.2 due to this feature (for clothing assets) was not implemented at this time
-attached FBX file was exported out of UE4
-Project file is cleaned up version(original version is available on Answerhub)
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Access violation - code c0000005 (first/second chance not available) NvClothPROFILE_x64!nv::cloth::FabricCookerImpl::cook() [d:\build\++ue4+dev-animphys+engine\sync\engine\source\thirdparty\physx3\nvcloth\extensions\src\clothfabriccooker.cpp:521] NvClothPROFILE_x64!NvClothCookFabricFromMesh() [d:\build\++ue4+dev-animphys+engine\sync\engine\source\thirdparty\physx3\nvcloth\extensions\src\clothfabriccooker.cpp:719] UE4Editor_ClothingSystemRuntime!FClothingSimulationNv::CreateActor() [d:\main workspace\engine\source\runtime\clothingsystemruntime\private\clothingsimulationnv.cpp:134] UE4Editor_Engine!USkeletalMeshComponent::RecreateClothingActors() [d:\main workspace\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:2264] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\main workspace\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:541] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\main workspace\engine\source\runtime\engine\private\components\actorcomponent.cpp:1239] UE4Editor_ClothingSystemRuntime!FComponentReregisterContextBase::ReRegister() [d:\main workspace\engine\source\runtime\engine\public\componentreregistercontext.h:68] UE4Editor_ClothingSystemRuntime!UClothingAsset::BindToSkeletalMesh() [d:\main workspace\engine\source\runtime\clothingsystemruntime\private\assets\clothingasset.cpp:263] UE4Editor_SkeletalMeshEditor!FSkeletalMeshEditor::ApplyClothing() [d:\main workspace\engine\source\editor\skeletalmesheditor\private\skeletalmesheditor.cpp:520] UE4Editor_SkeletalMeshEditor!TBaseSPMethodDelegateInstance<0,FSkeletalMeshEditor,0,TTypeWrapper<void> __cdecl(void),UClothingAssetBase * __ptr64,int,int,int>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_SkeletalMeshEditor!TBaseSPMethodDelegateInstance<0,FSkeletalMeshEditor,0,void __cdecl(void),UClothingAssetBase * __ptr64,int,int,int>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\main workspace\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1037] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\main workspace\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\main workspace\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\main workspace\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\main workspace\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\main workspace\engine\source\runtime\launch\private\launchengineloop.cpp:3240] UE4Editor!GuardedMain() [d:\main workspace\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.18.2, 4.20 |
Target Fix | 4.19 |
Created | Jan 3, 2018 |
---|---|
Resolved | Jan 22, 2018 |
Updated | Apr 27, 2018 |