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SEGV_MAPERR at 0x19c9ea000 AMDMTLBronzeDriver!amdMtlBronzeWriteStopSample() AMDMTLBronzeDriver!amdMtlBronzePreSplitSegmentCallback() AMDMTLBronzeDriver!amdMtlBronzeSplitCmdBufInternal() AMDMTLBronzeDriver!amdMtlBronzeBeginCmdBuf() AMDMTLBronzeDriver!amdMtlBronzeSetVisibilityMode() UE4Editor-MetalRHI.dylib!FMetalCommandEncoder::SetVisibilityResultMode() UE4Editor-MetalRHI.dylib!FMetalStateCache::SetRenderState() UE4Editor-MetalRHI.dylib!FMetalRenderPass::PrepareToRender() UE4Editor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive() UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIDrawIndexedPrimitive() UE4Editor-Renderer.dylib!FOcclusionQueryBatcher::Flush() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::BeginOcclusionTests() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderOcclusion() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17, 4.18 |
Target Fix | 4.20 |
Created | Jan 5, 2018 |
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Resolved | Apr 11, 2018 |
Updated | Aug 21, 2018 |