User comments:
I attempted to duplicate sphere reflection captures and rebuild lighting with various reflection captures and was unable to reproduce.
Currently no steps to reproduce
SEGV_MAPERR at 0x3 UE4Editor-MetalRHI.dylib!FMetalHeap::BufferSizeToIndex() UE4Editor-MetalRHI.dylib!FMetalHeap::CreateTexture() UE4Editor-MetalRHI.dylib!FMetalSurface::FMetalSurface() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateTextureCubeArray() UE4Editor-MetalRHI.dylib!FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread() UE4Editor-Renderer.dylib!FRenderTargetPool::FindFreeElement() UE4Editor-Renderer.dylib!FReflectionEnvironmentCubemapArray::InitDynamicRHI() UE4Editor-RenderCore.dylib!FRenderResource::UpdateRHI() UE4Editor-Renderer.dylib!TGraphTask<FScene::AllocateReflectionCaptures(TArray<UReflectionCaptureComponent*, FDefaultAllocator> const&)::EURCMacro_ResizeArrayCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53774 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.20 |
Fix Commit | 3979171 |
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Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Jan 5, 2018 |
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Resolved | Apr 5, 2018 |
Updated | Aug 21, 2018 |