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Assertion failed: ((UPTRINT)ResourceTable & 0x7) == 0 [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialUniformExpressions.cpp] [Line: 380] UE4Editor_Engine!FUniformExpressionSet::CreateUniformBuffer() [materialuniformexpressions.cpp:382] UE4Editor_Engine!FMaterialRenderProxy::EvaluateUniformExpressions() [materialshared.cpp:2003] UE4Editor_Engine!UMaterialInterface::IterateOverActiveFeatureLevels<<lambda_7fa90c62bc0d05a1d9b8611d51ff29d5> >() [materialinterface.h:688] UE4Editor_Engine!FMaterialRenderProxy::UpdateDeferredCachedUniformExpressions() [materialshared.cpp:2122] UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [slaterhirenderer.cpp:612] UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_b54cc6f72dfaa1ae60b82f1ff2308b27> > >::ExecuteTask() [taskgraphinterfaces.h:784] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:651] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:560] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.18 |
Target Fix | 4.21 |
Created | Jan 5, 2018 |
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Resolved | Oct 8, 2018 |
Updated | Dec 12, 2018 |