Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not. The distance and closest point also seem incorrect.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53905 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.18.2 |
Target Fix | 4.20 |
Created | Jan 10, 2018 |
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Resolved | Jun 20, 2018 |
Updated | Sep 16, 2019 |