Description

Switching the Blueprint Nativization mode to inclusive along with un-checking Event Driven Loader will result in an error when trying to package the project.

Steps to Reproduce
  1. Create a new First Person Blueprint project with no starter content.
  2. Go the project settings and selecting the Packaging section
  3. From the Blueprint Nativization Method drop down box select Inclusive
  4. Next go to the Streaming section of the project settings and un-check the Event Driven Loader checkbox. 
  5. Then attempt to Package the project using Windows 64bit
  6. After some time the Output log will error and the packaging will fail.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.184.19
Target Fix4.19
Fix Commit3837072
Main Commit3990065
Release Commit3837072
CreatedJan 10, 2018
ResolvedJan 14, 2018
UpdatedApr 27, 2018
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