Switching the Blueprint Nativization mode to inclusive along with un-checking Event Driven Loader will result in an error when trying to package the project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53908 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.19 |
Created | Jan 10, 2018 |
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Resolved | Jan 14, 2018 |
Updated | Apr 27, 2018 |