Switching the Blueprint Nativization mode to inclusive along with un-checking Event Driven Loader will result in an error when trying to package the project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53908 in the post.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.18, 4.19 |
| Target Fix | 4.19 |
| Created | Jan 10, 2018 |
|---|---|
| Resolved | Jan 14, 2018 |
| Updated | Apr 27, 2018 |