Running the command
{,,UE4Editor-Core}::PrintScriptCallstack()
in the Immediate Window in Visual Studio while debugging is paused in Visual Studio will result in a breakpoint being hit when the debug session is resumed.
REGRESSION:
Yes. This breakpoint was not triggered in 4.17.2.
{,,UE4Editor-Core}::PrintScriptCallstack()
RESULT:
A breakpoint is triggered with the following error: Exception thrown at 0x0000000000000000 in UE4Editor.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
EXPECTED:
The debug session resumes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53923 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.2, 4.20 |
Target Fix | 4.19 |
Created | Jan 10, 2018 |
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Resolved | Jan 16, 2018 |
Updated | Apr 27, 2018 |