Merge Actor still can create incorrect collision when using merge actors to some spline mesh. This seems to be a mesh dependent issue. If I use different meshes for the spline mesh, the collision seems to generated correctly.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53956 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Fix Commit | 4033517 |
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Main Commit | 4242847 |
Created | Jan 11, 2018 |
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Resolved | Apr 26, 2018 |
Updated | Jul 31, 2018 |