Merge Actor still can create incorrect collision when using merge actors to some spline mesh. This seems to be a mesh dependent issue. If I use different meshes for the spline mesh, the collision seems to generated correctly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53956 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.18 |
Target Fix | 4.20 |
Fix Commit | 4033517 |
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Main Commit | 4242847 |
Created | Jan 11, 2018 |
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Resolved | Apr 26, 2018 |
Updated | Jul 31, 2018 |