No comments from user
A couple additional crash groups:
[Link Removed]
[Link Removed]
No known repro steps at this time
Assertion failed: Atom1.IsRotationNormalized() [File:d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\Math/TransformVectorized.h] [Line: 430] UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:887] UE4Editor_Engine!UAnimSequence::ExtractBoneTransform() [animsequence.cpp:780] UE4Editor_Engine!FAnimationUtils::ComputeCompressionError() [animationutils.cpp:326] UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:787] UE4Editor_Engine!FAnimationUtils::CompressAnimSequence() [animationutils.cpp:624] UE4Editor_Engine!FDerivedDataAnimationCompression::Build() [animcompressionderiveddata.cpp:130] UE4Editor_DerivedDataCache!FDerivedDataCache::FBuildAsyncWorker::DoWork() [deriveddatacache.cpp:186] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::DoWork() [asyncwork.h:264] UE4Editor_DerivedDataCache!FAsyncTask<FDerivedDataCache::FBuildAsyncWorker>::Start() [asyncwork.h:252] UE4Editor_DerivedDataCache!FDerivedDataCache::GetSynchronous() [deriveddatacache.cpp:263] UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2120] UE4Editor_Engine!UAnimSequence::RequestAnimCompression() [animsequence.cpp:2060] UE4Editor_Engine!UAnimSequence::PostProcessSequence() [animsequence.cpp:3483] UE4Editor_Engine!UAnimSequence::ConvertRiggingDataToAnimationData() [animsequence.cpp:4176] UE4Editor_Engine!UAnimSequence::RemapTracksToNewSkeleton() [animsequence.cpp:3169] UE4Editor_Engine!UAnimationAsset::ReplaceSkeleton() [animationasset.cpp:282] UE4Editor_UnrealEd!EditorAnimUtils::FAnimationRetargetContext::RetargetAnimations() [editoranimutils.cpp:269] UE4Editor_UnrealEd!EditorAnimUtils::RetargetAnimations() [editoranimutils.cpp:343] UE4Editor_UnrealEd!EditorAnimUtils::RetargetAnimations() [editoranimutils.cpp:319] UE4Editor_AssetTools!FAssetTypeActions_AnimationAsset::RetargetAnimationHandler() [assettypeactions_animationasset.cpp:243] UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_AnimationAsset,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_UnrealEd!SAnimationRemapSkeleton::OnApply() [sskeletonwidget.cpp:951] UE4Editor_UnrealEd!TMemberFunctionCaller<SAnimationRemapSkeleton,FReply() [delegateinstanceinterface.h:165] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAnimationRemapSkeleton,FReply() [tuple.h:497] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SAnimationRemapSkeleton,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5263] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:234] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5252] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5750] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5730] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1725] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2171] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:888] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:725] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3220] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53971 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.18 |
Target Fix | 4.20 |
Created | Jan 11, 2018 |
---|---|
Resolved | Jun 4, 2018 |
Updated | Aug 16, 2018 |