-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected
-When reopening project, imported assets are no longer there
-Reopening project after crash, the options under the Debug filter are gone and cannot reproduce crash again
LoginId:bdcd2df1437ec38ad0d19c85e30ff2d1 EpicAccountId:1ed52ca976af4368b6c30d11b7cdc18f Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UObjectBaseUtility::IsA() [d:\main workspace\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:278] UE4Editor_Engine!UBlueprint::SetObjectBeingDebugged() [d:\main workspace\engine\source\runtime\engine\private\blueprint.cpp:850] UE4Editor_AnimationBlueprintEditor!FAnimationBlueprintEditor::Compile() [d:\main workspace\engine\source\editor\animationblueprinteditor\private\animationblueprinteditor.cpp:1059] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:345] UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\main workspace\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\main workspace\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\main workspace\engine\source\runtime\core\public\templates\tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\main workspace\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\main workspace\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\main workspace\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\main workspace\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [d:\main workspace\engine\source\runtime\launch\private\launchengineloop.cpp:3244] UE4Editor!GuardedMain() [d:\main workspace\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main workspace\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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1 |
Component | OLD - Anim |
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Affects Versions | 4.17.2, 4.18.2, 4.20 |
Target Fix | 4.19 |
Created | Jan 15, 2018 |
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Resolved | Jan 19, 2018 |
Updated | Apr 27, 2018 |