This case, it is not urgent at all.
It will be helpful if you can fix it in future version.
The behavior of the Blueprint function category seems to be suspicious.
It was reproduced in UE 4.18.2 (We have not tried it in other versions)
Reproduction procedure:
1) Create a function named "BadFunc".
2) Create a function named "BadFunc 2".
3) Enter "BadFunc" in the category field of "BadFunc 2".
4) It will be like the BadFunc of the attached image.
A) If you rewrite the category "BadFunc" arbitrarily, it returns to normal state.
B) If you previously specified the category of the function you created, this phenomenon will not be reproduced.
⇒ It will be in a state like GoodFunc of the attached image.
C) Even if you do this with a variable, it will work correctly.
[Image Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54196 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18.3 |
Created | Jan 19, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |