It appears that the editor's memory usage can jump by as much as a 1GB when using a spinbox in the editor. This also has the side effect of causing the editor to freeze/hang temporarily
Note: The jump in memory may take a few seconds to show up as the editor catches up
Result: The editor's memory usage will jump as high as ~1GB
Expected: The editor would not freeze nor would the memory usage have a jump as high as ~1GB
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54206 in the post.
3 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.18.3 |
Created | Jan 19, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |