Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash
Result: The editor will crash
Expected: The model for the motion controller would be shown or an error message would be provided
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!USceneComponent::SetHiddenInGame() [scenecomponent.cpp:2913] UE4Editor_HeadMountedDisplay!UMotionControllerComponent::RefreshDisplayComponent() [motioncontrollercomponent.cpp:418] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [actorcomponent.cpp:1239] UE4Editor_Engine!FComponentReregisterContextBase::ReRegister() [componentreregistercontext.h:68] UE4Editor_Engine!UActorComponent::ConsolidatedPostEditChange() [actorcomponent.cpp:653] UE4Editor_Engine!USceneComponent::PostEditChangeProperty() [scenecomponent.cpp:442] UE4Editor_Engine!UPrimitiveComponent::PostEditChangeProperty() [primitivecomponent.cpp:809] UE4Editor_HeadMountedDisplay!UMotionControllerComponent::PostEditChangeProperty() [motioncontrollercomponent.cpp:245] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [obj.cpp:436] UE4Editor_Engine!UActorComponent::PostEditChangeChainProperty() [actorcomponent.cpp:699] UE4Editor_Engine!UPrimitiveComponent::PostEditChangeChainProperty() [primitivecomponent.cpp:937] UE4Editor_CoreUObject!UObject::PropagatePostEditChange() [obj.cpp:510] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [obj.cpp:403] UE4Editor_Engine!UActorComponent::PostEditChangeChainProperty() [actorcomponent.cpp:699] UE4Editor_Engine!UPrimitiveComponent::PostEditChangeChainProperty() [primitivecomponent.cpp:937] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2393] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:570] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:358] UE4Editor_PropertyEditor!FPropertyHandleBool::SetValue() [propertyhandleimpl.cpp:3570] UE4Editor_PropertyEditor!SPropertyEditorBool::OnCheckStateChanged() [spropertyeditorbool.cpp:79] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:269] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl() [delegateinstancesimpl.h:345] UE4Editor_Slate!SCheckBox::ToggleCheckedState() [scheckbox.cpp:299] UE4Editor_Slate!SCheckBox::OnMouseButtonUp() [scheckbox.cpp:190] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5435] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5424] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5922] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5902] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3244] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Platform - XR |
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Affects Versions | 4.19 |
Target Fix | 4.19 |
Created | Jan 19, 2018 |
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Resolved | Jan 24, 2018 |
Updated | Sep 16, 2019 |