Description

Comments from user:

  • crashes when trying to type "dynamic" into the console tab

I attempted the users repro in 4.19 Binary @ 3843120 and was unable to come up with a repro.

Steps to Reproduce

No known repro steps at this time.

Callstack
Assertion failed: CharCode [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Developer\OutputLog\Private\SOutputLog.cpp] [Line: 702]

UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]
UE4Editor_OutputLog!TMemberFunctionCaller<SConsoleInputBox,FReply() [delegateinstanceinterface.h:156]
UE4Editor_OutputLog!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SConsoleInputBox,FReply() [tuple.h:498]
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,FReply __cdecl() [delegateinstancesimpl.h:269]
UE4Editor_Slate!TBaseDelegate<FReply,FGeometry const & __ptr64,FCharacterEvent const & __ptr64>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SMultiLineEditableText::OnKeyChar() [smultilineeditabletext.cpp:578]
UE4Editor_Slate!<lambda_1c1a6884130f88cc3a30cf556a098b76>::operator() [slateapplication.cpp:4899]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FCharacterEvent,<lambda_1c1a6884130f88cc3a30cf556a098b76> >() [slateapplication.cpp:266]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_1c1a6884130f88cc3a30cf556a098b76>,FCharacterEvent>() [slateapplication.cpp:247]
UE4Editor_Slate!FSlateApplication::ProcessKeyCharEvent() [slateapplication.cpp:4896]
UE4Editor_Slate!FSlateApplication::OnKeyChar() [slateapplication.cpp:4872]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1481]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3244]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentTools
Affects Versions4.19
Target Fix4.19.1
Fix Commit3978497
CreatedJan 19, 2018
ResolvedApr 2, 2018
UpdatedApr 27, 2018
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