After creating a new project and enabling Pre-Exposure in the Project Settings, the Editor seams to load up on restart fine, but stalls at 95% and the crash callstack appears.
Result: The editor loads up to 95% and the crash callstack pops up
Expected Result: Editor to load up completely/normal without crashing
Fatal error: [Link Removed] [Line: 4178] Failed to compile global shader FPostProcessTemporalAACS4021 . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
UE4Editor_Core!FDebug::AssertFailed() [d:\nataliacoghill_main\engine\source\runtime\core\private\misc\assertionmacros.cpp:419]
UE4Editor_Engine!ProcessCompiledJob() [d:\nataliacoghill_main\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:4182]
UE4Editor_Engine!ProcessCompiledGlobalShaders() [d:\nataliacoghill_main\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:4199]
UE4Editor_Engine!FShaderCompilingManager::ProcessCompiledShaderMaps() [d:\nataliacoghill_main\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1956]
UE4Editor_Engine!FShaderCompilingManager::ProcessAsyncResults() [d:\nataliacoghill_main\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:2453]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\editorserver.cpp:2592]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\editorserver.cpp:5966]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\editorserver.cpp:5443]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\filehelpers.cpp:2232]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\filehelpers.cpp:3595]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\unrealedmisc.cpp:350]
UE4Editor_UnrealEd!EditorInit() [d:\nataliacoghill_main\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\nataliacoghill_main\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\nataliacoghill_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\nataliacoghill_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
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1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.19 |
Created | Jan 22, 2018 |
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Resolved | Jan 24, 2018 |
Updated | May 1, 2018 |