The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the editor to compile with warnings and errors.
Result: The first time the Blueprint Actor Class is Compiled after adding/removing an output parameter, the Compiler Results gives an Error. The second time the Blueprint Actor Class is compiled after adding/removing an output parameter, the Compiler Results gives a Warning.
Expected Result: The editor to not become confused when making changes to a Blueprint Interface' parameters and compiling to complete without warnings/errors.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54287 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.3, 4.19, 4.20 |
Created | Jan 22, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |