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Steps to Reproduce

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Callstack
Fatal error: [File:D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 233] D3D11CreateDevice( Adapter, DriverType, NULL, DeviceFlags, &FeatureLevel, 1, D3D11_SDK_VERSION, Direct3DDevice.GetInitReference(), &ActualFeatureLevel, Direct3DDeviceIMContext.GetInitReference() ) failed at D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1055 with error 887A0004

UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:233]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() [windowsd3d11device.cpp:1096]
UE4Editor_RHI!RHIInit() [dynamicrhi.cpp:184]
UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1770]
UE4Editor!GuardedMain() [launch.cpp:127]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Graphics Features
Affects Versions4.164.174.184.19
Target Fix4.19.1
Fix Commit3985889
CreatedJan 24, 2018
ResolvedApr 5, 2018
UpdatedMay 18, 2018
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