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Fatal error: [File:D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 233] D3D11CreateDevice( Adapter, DriverType, NULL, DeviceFlags, &FeatureLevel, 1, D3D11_SDK_VERSION, Direct3DDevice.GetInitReference(), &ActualFeatureLevel, Direct3DDeviceIMContext.GetInitReference() ) failed at D:\Build\++Fortnite+Release-Cert+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp:1055 with error 887A0004 UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:233] UE4Editor_D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() [windowsd3d11device.cpp:1096] UE4Editor_RHI!RHIInit() [dynamicrhi.cpp:184] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1770] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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