Comments from users:
Other Repro
RESULT
Crash
Access violation - code c0000005 (first/second chance not available) UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:373] UE4Editor_Engine!AGameModeBase::GetDefaultPawnClassForController_Implementation() [gamemodebase.cpp:134] UE4Editor_Engine!AGameModeBase::execGetDefaultPawnClassForController() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::GetDefaultPawnClassForController() UE4Editor_Engine!AGameModeBase::ChoosePlayerStart_Implementation() [gamemodebase.cpp:1013] UE4Editor_Engine!AGameModeBase::execChoosePlayerStart() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::ChoosePlayerStart() UE4Editor_Engine!AGameModeBase::FindPlayerStart_Implementation() [gamemodebase.cpp:1095] UE4Editor_Engine!AGameModeBase::execFindPlayerStart() [gamemodebase.h:47] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4461] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1334] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:699] UE4Editor_Engine!AGameModeBase::FindPlayerStart() UE4Editor_Engine!AGameModeBase::InitNewPlayer() [gamemodebase.cpp:712] UE4Editor_Engine!AGameModeBase::Login() [gamemodebase.cpp:657] UE4Editor_Engine!UWorld::SpawnPlayActor() [levelactor.cpp:705] UE4Editor_Engine!ULocalPlayer::SpawnPlayActor() [localplayer.cpp:240] UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [gameinstance.cpp:321] UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [playlevel.cpp:3447] UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [playlevel.cpp:2535] UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [playlevel.cpp:1218] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1549] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:402] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54419 in the post.