When enabling the Metal Desktop Forward Renderer on iOS, Directional Light's with Light Shaft Bloom enabled will cause full screen graphics corruption when looking at the light source.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54466 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.18.3, 4.19 |
Target Fix | 4.26 |
Fix Commit | 13981227 |
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Created | Jan 25, 2018 |
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Resolved | Sep 3, 2020 |
Updated | Apr 28, 2021 |