When creating a Post Process material in 4.19 with a Custom expression that uses FScreenSpaceData, material editor is unable to compile, and material renders incorrectly. This does not happen in 4.18.
FScreenSpaceData ssd = GetScreenSpaceData(centerUV, false); float3 N = ssd.GBuffer.WorldNormal; return N;
Result: Warning message appears saying material has compilation errors, does not render correctly in viewport as shown in attached screen shot.
Expected: See attached screen shots showing the exact same material setup in 4.18.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54530 in the post.
| 5 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19 |
| Target Fix | 4.19 |
| Created | Jan 26, 2018 |
|---|---|
| Resolved | Jan 29, 2018 |
| Updated | Apr 27, 2018 |